First Official Game Release (2020) : 3D Auto-battler.
My first official game release. The Idle Chess Story Game.
My Brother and I made this game in the span of 3 months.
The game was made using Unity and released on Steam.
Game Features:
Steamworks Integration
English/Spanish Localization
Auto-battler combat
Fighting against a gauntlet of UI opponents
Unit buying and upgrading with a fun economy
Units of 8 different tribes, each with special attributes and abilities
Tribal bonuses
Custom soundtrack
Three gameplay difficulties
Online leaderboards
Tutorials
About this Game:
“Idle Chess Story is a strategy game with fun decisions. Players take on enemy AI Players in a gauntlet where the goal is to reach the highest amount of rounds possible.
During the shopping phase, you chose what units you want to buy and place on the chess board, then, during the fighting phase, your units fight against enemy units to the death.
The player with the last unit surviving wins the duel and is rewarded a hefty gold bounty. Careful with losing too many units! Reach 0 HP and the game is over.
Every unit belongs to two tribes. Gather enough units of the same tribe and unlock powerful bonuses for your allies. Having 3 or 6 units of the same tribe is enough to unlock the bonuses. Use your gold wisely on units of the same type to quickly attain these bonuses to take control over your enemy”
Steam Player Review:
Fun little game that you can run while playing some other games while waiting for a round to be over. There are a fair amount of party combinations you can try out and see how far they can get you. I'm also a big fan of the pawn level system, which takes 3 pawns of one level to upgrade it to the next in a game. The RNG is pretty fair as well.
Here are some videos of our alpha development journey: